Mar 19

Lately I haven’t really been watching too much anime. Sad day – I know, but on the other hand I have been playing a bit of Mabinogi and a whole lot of Resident Evil 5. So I guess first off I will just list what anime you can expect to see a review for in the near future here.

  • Clannad ~After Story
  • Kurokami
  • Toradora
  • Shugo Chara

When will I have a review done for them? That’s a good question, because I am not to sure my self… eh hehe.

Now as for Resident Evil 5.

I spent nearly all of Friday the release day playing this game and nearly finished it. I started out on the normal difficulty and can say I am quite impressed with the game. The difficulty of the game is set quite nicely, where normal will give you quite the challenge without making it to incredibly easy. I still have yet to play it on the harder difficulty, but will be sure to post a bit of info on it later.

The graphics and lighting are outstanding. The rendering of light and reflection looks so great in this game. I could say that the graphics have greatly improved from Capcom’s norm. The controls work out quite well too. I would also like to say thank you for finally putting in the ability to strafe. Though you still cannot move while aiming, but isn’t that supposed to be apart of the Resident Evil series?

To me I felt that your partner AI lacks some actual intelligence, which can make the game quite frustrating seeing as your AI will not assist you when you need help or when you need to lure a zombie into a trap, rather your AI feels that it should go attempt to have a conversation with it, thus killing your partner making you retry it over and over again. This game was definitely designed for two physical players. One of the most interesting things about the split screen Co-op was the game doesn’t truly split the screen; it more of minimizes two screens and off sets them leaving portions of the screen unused. At first it bugged the crap out of me, but after about 45 minutes of playing I seemed to actually enjoy it more than having the screen split in half.

There was a level souly devoted to Gun on Rails, which I can say was the most frustrating level. I found many times where during this level the enemies would end up outside of the boundary box of the rails system or that during the reaction scences (like press ‘x’ to duck or dodge) the game didn’t really want to respond to your button press. I felt that the boss on that level made that portion of it even more frustrating seeing as it was purly built around the reaction buttons.

Overall, I would say any Resident Evil fan needs to play this. It will be everything you want and so much more satisfying all your Resident Evil needs. There is a large assortment of weapons, the lack of ammuntion like there should be, new types of zombies, and so much more.